Like many in Virtuos, Abigail Canavese harbours a passion for games. But she never did set out to pursue a career in the games industry; like the age-old saying goes, it chose her instead.
Singapore – April 2020 – Google is bringing PlayerUnknown’s Battlegrounds (PUBG) to Stadia as of April 28th, alongside plans to launch a slew of games by Electronic Arts later this year. Free for all Stadia Pro members, PUBG on Stadia features cross-play support and includes the new Cold Front season pass. Together with the launch of the game, Google is also debuting a new Stadia feature: the ability to instantly play a game by clicking on the game link.
Singapore – April 2020 – Doom Eternal, the newest major first-person shooter title by developer id Software and publisher Bethesda Softworks, has released for PC, PlayStation 4, Xbox One and Stadia on 20th March 2020.
Singapore – March 2020– Publisher 2K Games and developer Virtuos announced that BioShock: The Collection, which includes BioShock Remastered, BioShock 2 Remastered, and BioShock Infinite: The Complete Edition, is coming to Nintendo Switch on May 29, 2020.
VIRTUOS EXPERTS TALKS #8
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
Games today are a varied bunch. While they come in a wide variety of genres and art styles, all of them share similar qualities, such as amazing art direction, or engaging and responsive gameplay.
With all our staff safe and the situation around us showing signs of improvement, Virtuos studios in China are now fully operational again. This is the result of 4 weeks of efforts made to adapt to measures of virus containment taken across the country.
Singapore – January 2020 – After over a decade of growth, Virtuos has shifted its Chengdu studio into new premises at the Taikoo Li area, marked by a grand inauguration event on Wednesday, 8th January 2020. The new office is located at Pingan Finance Center, No.99 Dongda Street Jinjiang District, Chengdu China.
Singapore – November 2019 – As one of the most popular strategy games of all time, Microsoft celebrated the 20th anniversary of the series with the release of Age of Empires II: Definitive Edition on November 15, which features stunning 4k graphics and brand-new campaigns and new civilizations.
One of the great things about working at a studio like Virtuos is being able to work on some of the most prestigious and well-received games in the world. This especially true at a time when there's a strong appetite from the world's biggest games studios to make bigger, deeper, better games. This can take many forms, including parallel development on multi-platforms, full level design, downloadable content packages – or even resurrecting classic titles through remakes on new platforms.
Starlink: Battle for Atlas was a big risk. We may have mentioned this before.
Launching a new IP is risky at any time of year, but do so within the same month as Call of Duty, Assassin's Creed, and that little-known cowboy outing from Rockstar Games is bold to say the least.
(The article is reposted from Nintendo Life)
"We will have some exciting high-profile Switch games coming out soon"
by Damien McFerran Mon 5th Nov 2018
VIRTUOS EXPERTS TALKS #5
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
新加坡 - 2018年9月 - 艺夺-蒙特利尔™(Eidos-Montréal™)携手维塔士合作开发的3A级巨作《古墓丽影™:暗影》(Shadow of the Tomb Raider™)现已登陆全球各大平台,包括Xbox One X,PlayStation®4数字娱乐系统以及PC端steam®平台。《古墓丽影™:暗影》是《古墓丽影™》系列最新作品,该系列多年以来广受好评并屡获殊荣。
VIRTUOS EXPERTS TALKS #4
The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
VIRTUOS EXPERTS TALKS #3
The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
Shanghai, China – September 10th 2017 We at Virtuos are proud to have had the opportunity to participate in the development of Final Fantasy XII: The Zodiac Age, providing a second life for the Playstation 2 classic on the Playstation 4 console.
Shanghai, China – July 4, 2017 – Virtuos is thrilled to announce that Spot it! Duel-A Dobble Game released globally on iOS and Android. Co-developed by Virtuos and Asmodee Digital Spot it! Duel brings the quick-paced, addictive symbol-matching fun of Asmodee’s record-selling tabletop card game, Dobble to mobile devices… For free!
Shanghai, China – 27 May, 2017 – We are proud to announce Virtuos has worked with Kabam on one of the best looking games on mobile, Transformers: Forged to Fight, the latest installment on mobile of the groundbreaking franchise.
Shanghai, China – 18 May, 2017 – Lusionsoft, an experienced startup made up of many former Virtuos senior developers and business personnel dedicated to bringing high quality VR and AR content production, announced today a pre-A round of funding totaling over RMB 12 million. The Company plans to use the funds to fuel the growth of its VR, AR and MR development and co-development businesses along with promotion and porting of its existing original IP, and imminent launch of many new games.
Shanghai, China – 16 May, 2017 – 2017 looks very promising for the Virtuos movie team with the planned release this year of five movies we contributed to. Thanks to our partnership with Industrial Light & Magic our team keeps producing top quality assets for blockbusters.
Shanghai – April 1, 2017 - Virtuos announced that we are proud to celebrate our 1000th released project with Sony & Guerrilla Games' landmark title: Horizon Zero Dawn!
Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .
Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .
Shanghai, China – June 30th 2016 – Virtuos is proud to have had the exciting opportunity to partner with Industrial Light & Magic on yet another blockbuster superhero movie.
Shanghai, China – May 18th 2016 – Virtuos had the exciting opportunity to partner with Industrial Light & Magic on yet another blockbuster superhero movie.
Shanghai, China – 24th March 2016 – Virtuos is proud to announce our first co-development project of 2016: Quantic Dream's title Heavy Rain HD on PS4.
Virtuos fully remastered the 2010 PS3 version of Heavy Rain, providing a second life for the title on PS4. This process involved upgrading all visuals, taking the pipeline and engine from 32-bit to 64-bit, and adding PS4 exclusive features such as PLAYGO & Share.
This is our second co-developed PS4 title after Final Fantasy X & X-2 HD and another important milestone in Virtuos’ flourishing co-development track record.
Originally released on PlayStation 3 in February of 2010, Heavy Rain was an interactive drama action-adventure game developed by Quantic Dream. It has come to be known as a “film noir thriller”, featuring four diverse protagonists. Each are uniquely involved in the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims.
Shanghai, China – December 1st 2014 – Virtuos is proud to have had the opportunity to port XCOM: Enemy Within to iOS, Android, and Fire OS for Firaxis with support from 2K China.
The port of XCOM: Enemy Within from console/PC to iOS, Android, and Fire OS signifies another notable milestone in Virtuos’ Co-development track record. The mobile adaptation has achieved a Metacritic score of 93, ranking it among the most well received ports to mobile platforms to date. Enemy Within features the core gameplay of the original XCOM: Enemy Unknown, plus more exciting content such as:
• New Soldier Abilities
• New Weapons and Equipment
• New Enemy Threats
• New Strategic Resources
• New Story Elements
• New Multiplayer maps, units, and abilities
Last year Virtuos successfully provided porting support for XCOM: Enemy Unknown from console/PC to iOS, which went on to post a 91 point cumulative score on Metacritic (including 100% “Positive” marks), win the 2013 Golden Joystick Award for “Best Mobile/Tablet Game of the Year”, and was runner up for Apple’s “Best Game of 2013” on iTunes.
“Providing consumers with a true triple-A game experience via a mobile or portable device is not an easy feat, but the launch of XCOM: Enemy Unknown for Mobile has shown it is possible,” said Christoph Hartmann, president of 2K. “Now, with the launch of XCOM: Enemy Within, 2K is able to showcase our ongoing commitment to providing high-quality, core gaming experiences for our fans on whatever platform they play on.”