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BUILDING A HIGH QUALITY PROCEDURAL EFFECTS PIPELINE

26 3월 2020
VIRTUOS EXPERTS TALKS #8 8번째 연재기사에서는 버추어스 글로벌 Art와 VFX 개발팀의 모범사례를 다룹니다.
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INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN’S CREED® LIBERATION REMASTERED

12 12월 2019
Virtuos 글로벌 아트, VFX 개발팀의 경험과 모범사례를 보여주는 일곱 번째 연재기사 이번 편에서 TD 자비에 로즈와 게임 PD인 폴 루무아무는 흥미롭고 도전적이었던 공동 엔지니어링 프로젝트 어쌔신 크리드 리버레이션 리마스터에 대해 이야기합니다.
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TRAINING IS AT THE HEART OF EVERY SUCCESSFUL OPERATION

17 1월 2019
VIRTUOS EXPERTS TALKS #7 VIRTUOS IS TRYING TO ADAPT TO THE TIMES AND ENSURE TRAINING IS ACCESSIBLE AND RELEVANT
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MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!

1 11월 2018
VIRTUOS EXPERTS TALKS #5 The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
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EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING

11 9월 2018
VIRTUOS EXPERTS TALKS #4 The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
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NINTENDO’S SUCCESSFUL SWITCH PLATFORM PROVIDES OPPORTUNITY FOR DEVELOPERS, AND OFFERS AN INSTALL BASE OF CLOSE TO 20 MILLION

22 8월 2018
VIRTUOS EXPERTS TALKS #3 The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
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A PRODUCER’S VIEW: EFFECTIVE CO-DEVELOPMENT MAKES FOR BETTER GAMES

6 8월 2018
VIRTUOS EXPERTS TALKS #2 The second in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
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THE BALANCE BETWEEN ARTISTIC EXPRESSION AND PROJECT EFFICIENCY NEEDS CAREFUL MANAGEMENT TO DRIVE SUCCESS IN AAA GAMES AND MOVIES

11 7월 2018
VIRTUOS EXPERTS TALKS #1 The first of a series of regular articles highlighting the learnings and best practice from Virtuos' global development, Art and VFX teams.