VIRTUOS EXPERTS TALKS #8
8번째 연재기사에서는 버추어스 글로벌 Art와 VFX 개발팀의 모범사례를 다룹니다.
INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN’S CREED® LIBERATION REMASTERED
Virtuos 글로벌 아트, VFX 개발팀의 경험과 모범사례를 보여주는 일곱 번째 연재기사
이번 편에서 TD 자비에 로즈와 게임 PD인 폴 루무아무는 흥미롭고 도전적이었던 공동 엔지니어링 프로젝트 어쌔신 크리드 리버레이션 리마스터에 대해 이야기합니다.
VIRTUOS EXPERTS TALKS #7
VIRTUOS IS TRYING TO ADAPT TO THE TIMES AND ENSURE TRAINING IS ACCESSIBLE AND RELEVANT
VIRTUOS EXPERTS TALKS #5
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
VIRTUOS EXPERTS TALKS #4
The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
VIRTUOS EXPERTS TALKS #3
The third in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
VIRTUOS EXPERTS TALKS #2
The second in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
VIRTUOS EXPERTS TALKS #1
The first of a series of regular articles highlighting the learnings and best practice from Virtuos’ global development, Art and VFX teams.